Tier S
Iron Man
Flight + ranged pressure
Editorial contact: Raymond
The Lockdown Tower is the height challenge in Voxel Heroes, with confirmed badges at block 25 and block 100. This guide covers what the tower asks of a hero, how to prepare without a published reward table, and how to diagnose a repeated block failure. Data checked November 10, 2026.
The Roblox description groups the Lockdown Tower with the city sandbox, story missions and giant bosses. It is a separate climb: you enter, clear blocks and try to go higher, rather than following a story checkpoint.
Badges mark block 25 and block 100; the mode asks how high you can climb rather than how fast you clear a story mission.
Because no timer, floor count or reward table is published, this page does not promise a number of floors or a specific payout. It focuses on the decisions that make a climb repeatable.

| Milestone | Badge requirement | What it proves |
|---|---|---|
| Block 25 | Clear block 25 of the Lockdown tower | Your hero can survive the first difficulty jump, not just the ground-floor loop. |
| Block 100 | Clear block 100 of the Lockdown tower | You have a stable climb build, not a one-off lucky run. |
Tier S
Flight + ranged pressure
Tier S
Swing mobility + close-range
Tier S
Ground speed + hit-and-run
Tier A
Magic utility + ranged control
It is a vertical challenge in the voxel city where the goal is to climb as high as you can. The official description asks "how high can you go?" rather than tying the mode to a story chapter, and the badge list marks block 25 and block 100 as milestones.
The public badge list confirms milestones at block 25 and block 100, but it does not state a final floor. Do not assume 100 is the top: the badge only proves that reaching block 100 is recognised.
Any hero that can move vertically or reset distance quickly makes the climb less punishing. Iron Man, Vision, Miles Morales and the Speedster are the practical names from the launch roster. The tower still tests combat, so pair mobility with an upgraded attack branch.
The public sources do not publish a tower reward table or a code tied to a block. The confirmed rewards are the two block badges. Treat a comment claiming "block 100 gives a code" as unverified unless the in-game panel accepts it.
A repeated failure is usually one of three things: the hero cannot reposition fast enough, damage is too low to finish the wave before pressure stacks, or the player is spending FINISH on the wrong target. Change one of those three and retry the same block.
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